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Zbrush hard surface tutorial
Zbrush hard surface tutorial









This is also the most important part of the longevity of the project, I think. The process of designing and sketching new ideas in 3D is always the most exciting for me. This entire helmet was created with a single IMM brush (available in this guide’s resources) with a similar approach to the ‘kitbashing’ technique but with an additional layer of control.

zbrush hard surface tutorial

Click on the tab called ‘Answer’ to see which ones I actually used. In the following image (below), I have highlighted a few areas with colours… have a look at the render and see if you can guess what processes or tools I used to create the various parts. So I created a few images (like the helmet image on the right) to illustrate the benefits of the ZBrush technique I’m about to show you. One of my favorite hard surface modeling styles involves a mix of paneling and organic shapes. For instance, if you are planning to bake maps and keep the polygon count low, a retopology approach with edge creasing might be better, you could also use Dynamesh with masking and polish brushes to create a quick concept, etc. However, there are other ZBrush Processes and tools that could be more effective to achieve a certain ‘Hard surface’ look. There are a number of ways in which you can use this new feature, but surely one of its strengths is hard surface modeling. We will be making HEAVY emphasis to in hotkey narration from the most commonly used hotkeys in this course to more advance hotkey techniques such panning curves and selection tools through space bar.There is no doubt that the new Live Booleans system in ZBrush 4R8 is a game changer. In addition to these new workflows I will also be illustrating how to create customized booleans and demonstrate their versatility across multiple surfaces. Throughout this course we will examine ways to combine what we learn in our hard surface sculpting techniques to push our shapes further utilizing gizmos deformers to make one modular piece construction to be reusable to multiple shapes as we progress with our subject piece. Here I will be doing demonstrations in Zremesher 3.0 to show its strengths and weakness as part of its primary bridge between sculpting and Zmodeler

zbrush hard surface tutorial

In this course we will take a focus in depth look into Hard Surface Sculpting in a variety of Techniques such as combing digital sculpting and Zmodeler Editing through one of ZBrushes biggest upgraded feature Zremesher 3.0 and building modular component pieces that can be reusable in other projects.

zbrush hard surface tutorial

Hello and Welcome to ZBRUSH Hard Surface Techniques and Workflows All Levels











Zbrush hard surface tutorial